Formato: BOX 15x21 (libro + carte + schede compilabili)
COLLANA: Studi di Comunicazione Digitale — Strumenti di progettazione digitale — 1
The IoT Design Deck is a method for the co-design of the User experience of omnichannel services and connected products. The rise of the technological paradigm of the Internet of Things (IoT), changes the relationship between humans and digital technologies. Nowadays digital contents and services are embedded in the everyday life and smart cities, smart homes, wearable computers display how the future will look like. Designing human-centered products and services rise new challenges for designers and require multidisciplinary skills. Designers should have a good understanding of the enabling technologies and should cooperate with other professionals like technologists, data scientists, and experts of different domains. The IoT Design Deck method mixes well-known co-design techniques with an original system of cards, boards and fill-in-the-blanks schemas useful to get inspired, get some quick tips about opportunities and threats of new technologies, prototyping and testing the ideas. The main strengths of the method are: create a common language and knowledge base to help multidisciplinary teams working together; focus on UX factors rather than on technological ones; discover and use the IoT potential and take into account its threats; develop a service-oriented approach rather than a device centric one; accelerate the design process.
Massimiliano Dibitonto is a UX manager, expert and passionate about Human-Centered Design, Internet of Things and Digital Fabrication. As a researcher (INF / 01) at Link Campus University in Rome, he took part in several national and European projects, addressing issues such as digital transformation and creative entrepreneurship, using design thinking to drive innovation in complex contexts. He was also a lecturer in UX Design for the Internet of Things, Service and Innovation Design and Interaction Design. He currently heads the UX team of a historic Italian company, working on the design of physical and digital products.
Katarzyna Leszczynska is a senior UX and Visual Designer, with solid research experience. She collaborated as a research fellow with CATTID and LUA Laboratory at La Sapienza University of Rome and Dasic Research Centre at Link Campus University and has several teaching experiences such as at Quasar Institute for Advanced Design of Rome. She currently works as a UX team leader at a cloud marketing company operating in the digital transformation market. Her main field of interest concerns the application of user experience to interactive products and solutions.
Federica Tazzi is a service designer passionate about solving problems in complex domains through co-design methodologies. She started her career as a research assistant in Link Campus University, where she developed her interest in IoT and service design and took part in several Italian and European projects, such as multimodal mobility and professional training. She is currently a service designer for an international consulting company, supporting clients in digital transformation programs, designing and improving customer experience in complex contexts.